ANNARAFT
im sorry its soo janky!!!
PLEASE USE FULLSCREEN YOU CANT CLICK BUTTONS WITHOUT IT!!!
annaraft is a voxel game made in godot
it is very early in production. nothing right now is final and i will fix the issues in the coming days
what i hope the game to be is a like minecraft old worlds, like limited size or like terraria's progression. with much more reactivity than it currently is such as npcs trading or fighting or bickerings over something, or your house being attacked randomly, or some quest.
the limited world size is there but the terraria typeprogression and reactive npc's are not really there yet.
controls:
w, a, s, d, to move in the respective directions
space to jump
enter, right mouse or x to place blocks
escape to pause
left mouse, z to break blocks
1 - 9 for selecting hotbar slots
tab to open inventory
right click to interact with npc's
currently in game
- chunk loading
- movement
- placeing / breaking of blocks
- world ends if you travel far
- pause menu
- textures on blocks
- anna, the "guide" npc
- slightly jank overflow item collection
- items physical and in ui
To do:
- learn the blade
- start magic
- add sand
add water
use fastnoise to make biomesthis is done in the next update, i got a few more things to do before release- much more..
| Updated | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Author | ly.is.here |
| Genre | Survival |
| Made with | Godot |
| Tags | 3D, First-Person, Godot, Procedural Generation, Prototype, Sandbox, sourcecode, Voxel |
| Code license | MIT License |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | GitHub, YouTube, Blog, Bluesky, Community |
| AI Disclosure | AI Assisted, Code |
Download
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Development log
- the Mountains (who is liking these posts, who are you?)1 day ago
- the green update (did you know items are a pain?)34 days ago
- textures and no placement36 days ago
- items37 days ago
- pale green update43 days ago
- second day and collision is here49 days ago





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