<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ANNARAFT Devlog - itch.io</title><link>https://lyishere.itch.io/annaraft</link><description>(alpha prototype) not out yet, godot voxel game with a focus on whimsy and magicccccccck</description><item><guid>https://lyishere.itch.io/annaraft/devlog/1541248/second-day-and-collision-is-here</guid><title>second day and collision is here</title><link>https://lyishere.itch.io/annaraft/devlog/1541248/second-day-and-collision-is-here</link><pubDate>Mon, 01 Jun 2026 20:00:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NjIwMjcyLnBuZw==/400x224%23c/0aAWgy.png"/><p>hi all, lilly here. i have updated the game to include: collision on chunks perlin noise as chunk generation fog? (i did do something with fog) now how did all of this happen? well first i decided on...</p>]]></description></item></channel></rss>